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I create a newsletter called GrowthCandy. Each issue shares one idea to help build and spread your work, delivered as a short comic. Fast to read. Easy to apply. Hard to forget!
Everyone seems to want to “beat” their competitors these days.
I gave this advice to a friend recently.
Writing the overall story for a new show? Takes a long time.
In the early 2000s, underground art and vinyl designer-toys were popular.
Marketing ‘best practices’ aren’t best.
Google’s leaning into brand personality with their “Build you bot” campaign.
What’s the difference between important work, and your work?
Sometimes, the simplest solution is right in front of you.
Sometimes you work on things that don’t work.
Too many product teams waste time on:
Low sales / empty pipeline is an easy solve.
The biggest problem with remarketing campaigns?
A fancy pencil that’s easier to draw with?
You’re great with the one you practice with.
It’s not about your phone’s operating system.
It’s not about how awesome you are using it.
It’s usually about how long you can leave it alone.
There are lots of things you could be working on right now.
When I started creating toons and games and designs and worlds as a kid?
I’m hearing more and more creatives freak out about AI.
“Oh my goodness we’re already 20% through 2025!”
Everyone has an opinion about what it means to spend time well.
Strangely, the opposite of a good idea is often another good idea.
The hard part about building big projects, isn’t usually the bigness of it.
If there’s only one lesson we can take from Amazon’s press conference,
The best way to increase conversions
The hardest part about a good offer isn’t the offer…
I create a newsletter called GrowthCandy. Each issue shares one idea to help build and spread your work, delivered as a short comic. Fast to read. Easy to apply. Hard to forget!